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Everdell: Spirecrest Expansion

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Everdell: Spirecrest Expansion

Having worked tirelessly to build the perfect woodland city, and having populated it with only the cutest, most charming inhabitants, the time has come for a new adventure. Far from the safety of the Evertree, beyond the calm boarders of the meadow lie twisting paths and new locations just waiting to be explored, and now is the time.

Everdell: Spirecrest builds upon Everdell's core card-drafting and worker placement engine, adding a stack of new cards and new mechanics to the base game. These cards form new decks, building on an already smashing base game design. Gameplay continues much as before, with players either placing workers, gaining resources, or playing cards and populating their city. However, Spirecrest injects a sense of the unexplored, as players now undertake a journey through the rocky outcroppings to the south of the meadow.

Season cards now effect gameplay, putting players through blustering blizzards or ferocious floods as their brave meeple soldiers on. These seasons can slow you down, reducing the resources you can gain or increasing the cost to play critters, hindering whatever plan you might have had. Spirecrest also adds a new mechanic to gain victory points, where players stitch together pieces of a map that they collect as they undertake their expedition, fulfilling tasks as they go.

Discovery cards let players uncover brand new workers and locations, meaning they can develop new strategies and unlock new abilities. Along with these cards come the Big Critters, a unique type of worker with useful abilities and their very own meeples that are here to lend a hand to any intrepid adventurer brave enough to pass by.

The stunning art Everdell is known for flows perfectly through into the Spirecrest board which sits neatly beneath the original.

Player Count - 1-4 players

Game Length - 40-100 minutes

Age Rating - 14+

Having worked tirelessly to build the perfect woodland city, and having populated it with only the cutest, most charming inhabitants, the time has come for a new adventure. Far from the safety of the Evertree, beyond the calm boarders of the meadow lie twisting paths and new locations just waiting to be explored, and now is the time.

Everdell: Spirecrest builds upon Everdell's core card-drafting and worker placement engine, adding a stack of new cards and new mechanics to the base game. These cards form new decks, building on an already smashing base game design. Gameplay continues much as before, with players either placing workers, gaining resources, or playing cards and populating their city. However, Spirecrest injects a sense of the unexplored, as players now undertake a journey through the rocky outcroppings to the south of the meadow.

Season cards now effect gameplay, putting players through blustering blizzards or ferocious floods as their brave meeple soldiers on. These seasons can slow you down, reducing the resources you can gain or increasing the cost to play critters, hindering whatever plan you might have had. Spirecrest also adds a new mechanic to gain victory points, where players stitch together pieces of a map that they collect as they undertake their expedition, fulfilling tasks as they go.

Discovery cards let players uncover brand new workers and locations, meaning they can develop new strategies and unlock new abilities. Along with these cards come the Big Critters, a unique type of worker with useful abilities and their very own meeples that are here to lend a hand to any intrepid adventurer brave enough to pass by.

The stunning art Everdell is known for flows perfectly through into the Spirecrest board which sits neatly beneath the original.

Player Count - 1-4 players

Game Length - 40-100 minutes

Age Rating - 14+

$20.00

Original: $57.15

-65%
Everdell: Spirecrest Expansion

$57.15

$20.00

Description

Having worked tirelessly to build the perfect woodland city, and having populated it with only the cutest, most charming inhabitants, the time has come for a new adventure. Far from the safety of the Evertree, beyond the calm boarders of the meadow lie twisting paths and new locations just waiting to be explored, and now is the time.

Everdell: Spirecrest builds upon Everdell's core card-drafting and worker placement engine, adding a stack of new cards and new mechanics to the base game. These cards form new decks, building on an already smashing base game design. Gameplay continues much as before, with players either placing workers, gaining resources, or playing cards and populating their city. However, Spirecrest injects a sense of the unexplored, as players now undertake a journey through the rocky outcroppings to the south of the meadow.

Season cards now effect gameplay, putting players through blustering blizzards or ferocious floods as their brave meeple soldiers on. These seasons can slow you down, reducing the resources you can gain or increasing the cost to play critters, hindering whatever plan you might have had. Spirecrest also adds a new mechanic to gain victory points, where players stitch together pieces of a map that they collect as they undertake their expedition, fulfilling tasks as they go.

Discovery cards let players uncover brand new workers and locations, meaning they can develop new strategies and unlock new abilities. Along with these cards come the Big Critters, a unique type of worker with useful abilities and their very own meeples that are here to lend a hand to any intrepid adventurer brave enough to pass by.

The stunning art Everdell is known for flows perfectly through into the Spirecrest board which sits neatly beneath the original.

Player Count - 1-4 players

Game Length - 40-100 minutes

Age Rating - 14+